Timer Ball - Bulbapedia, the community-driven Pokmon encyclopedia

Posted by Jenniffer Sheldon on Monday, January 1, 0001

From Bulbapedia, the community-driven Pokémon encyclopedia.

Timer Ball
タイマーボール
Timer Ball
Bag Timer Ball Sprite.png
Introduced in Generation III

The Timer Ball (Japanese: タイマーボール Timer Ball) is a type of Poké Ball introduced in Generation III. It can be used to catch a wild Pokémon, being more likely to succeed the longer it has been since the start of the battle. It was developed by the Devon Corporation.

In the core series games

Price

Effect

Manual activation

When used from the Bag in a wild encounter, it attempts to catch the wild Pokémon. It has a catch rate modifier that increases with the number of turns that have passed in the encounter (so this counter is 0 on the first turn), calculated as follows:

From Generations III to IV: m o d i f i e r = min ( t u r n s + 10 10 , 4 ) {\displaystyle modifier=\min \left({turns+10 \over 10},4\right)}

From Generation V onward: m o d i f i e r = min ( 1 + t u r n s × 1229 4096 , 4 ) {\displaystyle modifier=\min \left(1+turns\times {1229 \over 4096},4\right)}

If used on an Ultra Beast, the catch rate modifier is instead always set to 410/4096× (~0.1×).

The Timer Ball cannot be used in situations in which Poké Balls cannot be used, such as in wild battles with two or more opponents currently present or against a trial Pokémon. If used in a Trainer battle (except if used as a Snag Ball on a Shadow Pokémon), the opposing Trainer will deflect it, wasting the ball. If used on the ghost Marowak, it will dodge it, wasting the ball.

Held item

Fling fails if the user is holding a Timer Ball.

Description

GamesDescription
RSEMore effective as more turns are taken in battle.
FRLGA somewhat different Ball that becomes progressively better the more turns there are in a battle.
ColoXDA Ball that gains power in battles taking many turns.
DPPtHGSS
BWB2W2
A somewhat different Ball that becomes progressively better the more turns there are in a battle.
XYORAS
SMUSUMPE
A somewhat different Poké Ball that becomes progressively more effective the more turns that are taken in battle.
SwShBDSPLAA somewhat different Poké Ball that becomes progressively more effective at catching Pokémon the more turns that are taken in battle.
SVA somewhat different Poké Ball that becomes more effective at catching Pokémon the more turns that are taken in battle.

Acquisition

GamesFinite methodsRepeatable methods
RSETrick House (Second Puzzle)Rustboro Poké Mart (after receiving a Repeat Ball from the Devon Employee on Route 116)
FRLGTwo Island vendor (after upgrading the Network Machine with the Ruby and Sapphire)
ColoThe Under SubwayOutskirt Stand (after Duking's first email)
XDCitadark Isle
Realgam Tower (Battle CD 27 and 28 completion prizes)
Outskirt Stand
DPPtRoute 207PtCanalave, Snowpoint, and Pokémon League Poké Marts, Celestic Town shop
Pokémon News Press
HGSSGoldenrod Department Store lottery (second prize)Sa
PWSinnoh Field (2500+ steps)
BWCastelia City, Chargestone Cave, Icirrus City, Challenger's Cave
Passerby Analytics HQ (complete "How long have you been playing?" survey)
Opelucid and Pokémon League Poké Marts; Shopping Mall Nine
B2W2Route 12, Castelia City, Striaton City
Passerby Analytics HQ (complete "How long have you been playing?" survey)
Opelucid, Victory Road, and Icirrus Poké Marts; Shopping Mall Nine
DW*Rugged Mountain
XYRoutes 19 and 17; Geosenge Town, Poké Ball FactoryCoumarine, Snowbelle, and Lumiose (South Boulevard) Poké Marts; Poké Ball Boutique
ORASRustboro Poké Mart (after speaking to the Scientist on Route 116)
Route 119 (20% chance after a rematch with Pokémon Ranger Catherine and Pokémon Ranger Jackson)
PMC*Mine Cart Adventure (all levels)
SMUSUMBlush MountainPaniola Poké Mart, Thrifty Megamart
Festival Plaza (Ball Shop)MUM
SwShAll Wild Area Watt Traders (50 W)
Hammerlocke Poké Mart (Southern Pokémon Center)
Wyndon Stadium
SwShIAHidden recurring item (Brawlers' Cave)
Cram-o-matic (White Apricorn)
SwShCTSnowslide Slope Watt Trader (50 W)
Hidden recurring item (Frostpoint Field, Giant's Bed, Ballimere Lake)
BDSPCanalave, Snowpoint, and Pokémon League Poké Marts, Celestic Town shop
Pokémon News Press
SVArea Zero, Asado Desert, Casseroya Lake, Glaseado Mountain, East Province (Area Three), North Province (Area Two), West Province (Area One)
Reward for registering 220 Pokémon in the Paldea Pokédex (×10)
All Poké Marts (after earning 8 Gym Badges), Porto Marinada auction
SVTMReveler's RoadPeachy's (after earning 8 Gym Badges)
SVIDPolar BiomeVending machines (Terarium)
Item Printer (Poké Ball Lotto)

Distribution

NPC usage

Pokémon Scarlet and Violet

Giacomo keeps his Pokémon in Timer Balls.

Gallery

Artwork

Sprites

Models

In the anime

A Timer Ball in the anime

A Timer Ball appeared in Which One ~ Is It?, a Japanese ending theme from Pokémon the Series: Diamond and Pearl.

In the manga

Pokémon Adventures

Emerald arc

A Timer Ball first appeared in A Sketchy Smattering of Smeargle and Skirting Around Surskit I, where Emerald tried to use one to catch Jirachi. However, Guile Hideout, seeking to catch Jirachi for himself, used his sword to slice the Ball in two before it could hit its target.

More of Emerald's Timer Balls were seen in Sneaky Like Shedinja II, The Final Battle III, and The Final Battle V.

In the TCG

Timer Ball Main article: Timer Ball (Sun & Moon 134)

The Timer Ball was introduced as an Item card in the Pokémon Trading Card Game during the English Sun & Moon Series (the Japanese Sun & Moon Era). It was first released in the Japanese Collection Sun expansion and the English Sun & Moon expansion, with artwork by Toyste Beach. It allows the player to flip two Coins, search their deck for an Evolution Pokémon for each heads flipped, reveal them to the other player, and add them to their hand.

Trivia

  • Timer Balls can achieve one of the highest catch rates of any Poké Ball other than the Master Ball.
    • From Generation III to IV, Timer Balls have a better catch rate than Ultra Balls after 11 turns, and better than Dusk Balls after 26 turns.
    • From Generation V to VI, Timer Balls have a better catch rate than Ultra Balls after 4 turns, and better than Dusk Balls after 9 turns.
    • From Generation VII onward, Timer Balls have a better catch rate than Ultra Balls after 4 turns, and better than Dusk Balls after 7 turns.

In other languages

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