From Bulbapedia, the community-driven Pokémon encyclopedia.
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The Timer Ball (Japanese: タイマーボール Timer Ball) is a type of Poké Ball introduced in Generation III. It can be used to catch a wild Pokémon, being more likely to succeed the longer it has been since the start of the battle. It was developed by the Devon Corporation.
In the core series games
Price
Effect
Manual activation
When used from the Bag in a wild encounter, it attempts to catch the wild Pokémon. It has a catch rate modifier that increases with the number of turns that have passed in the encounter (so this counter is 0 on the first turn), calculated as follows:
From Generations III to IV: m o d i f i e r = min ( t u r n s + 10 10 , 4 ) {\displaystyle modifier=\min \left({turns+10 \over 10},4\right)}
From Generation V onward: m o d i f i e r = min ( 1 + t u r n s × 1229 4096 , 4 ) {\displaystyle modifier=\min \left(1+turns\times {1229 \over 4096},4\right)}
| Turns passed | Catch rate modifier | ||
|---|---|---|---|
| Gen. III-IV | Gen. V+ | ||
| 0 | 1 | 1 | |
| 1 | 1.1 | 5325/4096 (~1.3) | |
| 2 | 1.2 | 6554/4096 (~1.6) | |
| 3 | 1.3 | 7783/4096 (~1.9) | |
| 4 | 1.4 | 9012/4096 (~2.2) | |
| 5 | 1.5 | 10241/4096 (~2.5) | |
| 6 | 1.6 | 11470/4096 (~2.8) | |
| 7 | 1.7 | 12699/4096 (~3.1) | |
| 8 | 1.8 | 13928/4096 (~3.4) | |
| 9 | 1.9 | 15157/4096 (~3.7) | |
| 10 | 2 | 4 | |
| 11 | 2.1 | 4 | |
| 12 | 2.2 | 4 | |
| 13 | 2.3 | 4 | |
| 14 | 2.4 | 4 | |
| 15 | 2.5 | 4 | |
| 16 | 2.6 | 4 | |
| 17 | 2.7 | 4 | |
| 18 | 2.8 | 4 | |
| 19 | 2.9 | 4 | |
| 20 | 3 | 4 | |
| 21 | 3.1 | 4 | |
| 22 | 3.2 | 4 | |
| 23 | 3.3 | 4 | |
| 24 | 3.4 | 4 | |
| 25 | 3.5 | 4 | |
| 26 | 3.6 | 4 | |
| 27 | 3.7 | 4 | |
| 28 | 3.8 | 4 | |
| 29 | 3.9 | 4 | |
| 30+ | 4 | 4 | |
If used on an Ultra Beast, the catch rate modifier is instead always set to 410/4096× (~0.1×).
The Timer Ball cannot be used in situations in which Poké Balls cannot be used, such as in wild battles with two or more opponents currently present or against a trial Pokémon. If used in a Trainer battle (except if used as a Snag Ball on a Shadow Pokémon), the opposing Trainer will deflect it, wasting the ball. If used on the ghost Marowak, it will dodge it, wasting the ball.
Held item
Fling fails if the user is holding a Timer Ball.
Description
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Acquisition
Distribution
NPC usage
Pokémon Scarlet and Violet
Giacomo keeps his Pokémon in Timer Balls.
Gallery
Artwork
Sprites
Models
In the anime
A Timer Ball appeared in Which One ~ Is It?, a Japanese ending theme from Pokémon the Series: Diamond and Pearl.
In the manga
Pokémon Adventures
Emerald arc
A Timer Ball first appeared in A Sketchy Smattering of Smeargle and Skirting Around Surskit I, where Emerald tried to use one to catch Jirachi. However, Guile Hideout, seeking to catch Jirachi for himself, used his sword to slice the Ball in two before it could hit its target.
More of Emerald's Timer Balls were seen in Sneaky Like Shedinja II, The Final Battle III, and The Final Battle V.
In the TCG
The Timer Ball was introduced as an Item card in the Pokémon Trading Card Game during the English Sun & Moon Series (the Japanese Sun & Moon Era). It was first released in the Japanese Collection Sun expansion and the English Sun & Moon expansion, with artwork by Toyste Beach. It allows the player to flip two Coins, search their deck for an Evolution Pokémon for each heads flipped, reveal them to the other player, and add them to their hand.
Trivia
- Timer Balls can achieve one of the highest catch rates of any Poké Ball other than the Master Ball.
- From Generation III to IV, Timer Balls have a better catch rate than Ultra Balls after 11 turns, and better than Dusk Balls after 26 turns.
- From Generation V to VI, Timer Balls have a better catch rate than Ultra Balls after 4 turns, and better than Dusk Balls after 9 turns.
- From Generation VII onward, Timer Balls have a better catch rate than Ultra Balls after 4 turns, and better than Dusk Balls after 7 turns.
In other languages
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